Information & Contact


[FR] Français [NL] Nederlands [EN] English

Bio
I left the ESIAJ establishment at the end of 2016's schoolyear. I did perform 4 years of computer graphics there ; involving 2 years of 3DCG focused on the video game pipeline (optimised assets moddeling, rigging, animation, game engine...) and its industry.
Curious and motivated, I fully enjoy increasing my overall knowledges in art, tech, and our reality's own mechanics.
I focus 7/7 on improving my skills and getting the best usage out of it.


Pipeline knowledges
Autodesk Maya zBrush 3DCoat Substance Designer dDo 2 xNormal World Machine
Unity Unreal Adobe Flash Adobe Illustrator Corel Painter Paint Tool Sai Adobe Photoshop Adobe Light Room Adobe inDesign


Specific info
A phone number, curriculum vitae, and any further information can be sent on professionnal demand by contacting me via e-mail.